AI Insights · Timothy · April 2022
Top 5 Season Pass Games Performance in Australia in Q1 2022
Discover the performance trends of the top 5 season pass games in Australia during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 season pass games in Australia showcased varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how each game fared on a unified platform, combining insights from both iOS and Android users.
Subway Surfers from Sybo Games ApS experienced a notable rise in weekly revenue, peaking at approximately $8.3K in mid-March and reaching $8.8K by the end of the quarter. Weekly downloads also saw a steady increase, culminating in 33.4K in the last week of March. Active users consistently rose throughout the quarter, from around 397K at the start to 533K by the end.
Fishdom by Playrix maintained a solid performance in weekly revenue, ranging from $150K to nearly $190K. Weekly downloads peaked at 26.9K in late March, while active users steadily increased from approximately 96K to 113K over the quarter.
8 Ball Pool™ from Miniclip.com showed a consistent revenue stream, peaking at about $96K in the last week of March. Weekly downloads fluctuated, reaching a high of 23.2K in early January but dropping to around 13.7K by the end of the quarter. Active users remained relatively stable, with minor declines from around 375K to 353K.
Collect Em All! Clear the Dots by Voodoo saw a peak revenue of approximately $3.2K in late February. Downloads started strong at 23.5K in early January but declined to around 2.7K by the end of March. Active users followed a similar trend, peaking at 63K in early February before dropping to about 31K by the end of the quarter.
Candy Crush Saga from King consistently generated high weekly revenue, maintaining figures around $400K to $495K. Weekly downloads peaked at 18.3K in late January but saw a slight decline to 13.7K by the end of March. Active users remained steady throughout the quarter, fluctuating around 210K to 218K.
For more detailed insights and data, visit Sensor Tower.